Enum roguelike::Action
[−]
[src]
pub enum Action { PickedSword(usize, usize), PickedGold(usize, usize), KilledEnemy(usize, usize), AttackedEnemy(usize, usize), Nothing, Won, WalkedIntoWall, }
An Action represents something that happened, meta-data about the last move if you will. You could've picked something up, attacked or killed an enemy, walked into a wall or won. Nothing represents that you moved, but nothing happened, meaning you moved into an empty square.
Variants
PickedSword(usize, usize)
PickedGold(usize, usize)
KilledEnemy(usize, usize)
AttackedEnemy(usize, usize)
Nothing
Won
WalkedIntoWall
Trait Implementations
impl PartialEq for Action
[src]
fn eq(&self, __arg_0: &Action) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Action) -> bool
This method tests for !=
.
impl Eq for Action
[src]
impl Hash for Action
[src]
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl Clone for Action
[src]
fn clone(&self) -> Action
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more